Development Roadmap - 11/03/2023
Jedi Update
Phase 1: Implement Unlocking of Force Ranking System
- The system will automatically assign characters a randomly generated list of requirements.
- Each character’s requirements will be different.
- All aspects of the game will be included.
- A new NPC will give players a percentage value that shows how close the player is to unlocking the FRS.
- New holocrons, looted from various sources throughout the galaxy, will be able to "guide" players.
- New abilities, animations, skill mods, and MUCH more.
- Players will be able to distribute points as they choose. (E.g.: Some in Healer, some in defender, etc.)
- Jedi Force Bar required to use abilities.
- The higher a player’s rank, the more points are available to spend on skills/expertise.
- If a player loses rank, they will lose points.
- System to maintain, gain or lose rank.
- Addition of an FRS Leaderboard.
- High ranking players will be permanently listed on the Bounty Terminals.
- There will be a penalty for death.
Slicing Update
Desire to give your weapons and/or armor a bit of a boost or advantage over other players? Visiting a Master Underworld Smuggler, to see what type of illegal modifications can be made, may be something you are interested in…?
- New slicing tools may be used to modify armor (such as armor protection) weapons (min/max damage, etc.), as well as other in-game items.
- New lootable components required to manufacture slicing tools.
- Slicing tools will have a quality rating, which will determine the slice percentage.
- Once an item has been sliced, that item will be subject to decay.
- Decay will occur on player death/cloning.
- Weapons/Armor that are decayed, but above 0 condition may be repaired. However, will lose overall condition.
- When an item reaches 0 overall condition, it will be broken and no longer usable.
- Traders will be able to craft weapon/armor decay repair kits.
Beast Master/Creature Hunter
- Players will be able to spec into new skill trees, such as creature taming.
- Creature lairs will spawn "baby" beasts, that may be tamed.
- Certain beasts will require players to have a high amount of "creature taming skill mods" in order to tame.
- The stats of tamed pets will vary, determined by the level, type, and number of creature taming skill mods, etc.
- Some beasts will not be tamable and only obtained via incubation.
- Scout tools, such as old school traps will be required to successfully tame a beast.
- Players will be able to handle multiple beasts at once. If more than one pet is handled, the overall stats of the beasts will be lowered to ensure balance.
- New beast skills (combat, buff, etc.)
Feel free to share your comments in regards to the proposed updates shown above. We look forward to hearing everyone's thoughts, positive and negative, but please keep it civil.
We would also like to give a shoutout to Miku and Smokey Joe for the initial concepts above. Thanks!!
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